#ifndef SPIRV_CROSS_CONSTANT_ID_1 #define SPIRV_CROSS_CONSTANT_ID_1 2 #endif static const int b = SPIRV_CROSS_CONSTANT_ID_1; #ifndef SPIRV_CROSS_CONSTANT_ID_0 #define SPIRV_CROSS_CONSTANT_ID_0 1 #endif static const int a = SPIRV_CROSS_CONSTANT_ID_0; static const uint _26 = (uint(a) + 0u); #ifndef SPIRV_CROSS_CONSTANT_ID_10 #define SPIRV_CROSS_CONSTANT_ID_10 1u #endif static const uint _27 = SPIRV_CROSS_CONSTANT_ID_10; static const uint3 gl_WorkGroupSize = uint3(_27, 20u, 1u); static const uint _32 = gl_WorkGroupSize.x; static const uint _33 = (_26 + _32); static const uint _34 = gl_WorkGroupSize.y; static const uint _35 = (_33 + _34); static const int _42 = (1 - a); RWByteAddressBuffer _23 : register(u0); static uint3 gl_GlobalInvocationID; struct SPIRV_Cross_Input { uint3 gl_GlobalInvocationID : SV_DispatchThreadID; }; void comp_main() { int spec_const_array_size[b]; spec_const_array_size[0] = 10; spec_const_array_size[1] = 40; spec_const_array_size[a] = a; _23.Store((_35 + gl_GlobalInvocationID.x) * 4 + 0, uint(b + spec_const_array_size[_42])); } [numthreads(SPIRV_CROSS_CONSTANT_ID_10, 20, 1)] void main(SPIRV_Cross_Input stage_input) { gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; comp_main(); }