#version 460 #extension GL_NV_ray_tracing : require layout(set = 0, binding = 1) uniform accelerationStructureNV as; void main() { traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(0.0), 0.0, vec3(1.0), 1000.0, 0); }