#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; out.FragColor = float4(0.0); int i = 0; int _36; for (;;) { if (i < 3) { int a = i; out.FragColor[a] += float(i); if (false) { _36 = 1; } else { int _41 = i; i = _41 + 1; _36 = _41; } continue; } else { break; } } return out; }