#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct UBO { float4 v; }; struct spvDescriptorSetBuffer0 { array, 10000> uSamplers [[id(0)]]; array uSamplersSmplr [[id(10000)]]; }; struct spvDescriptorSetBuffer1 { constant UBO* vs [[id(0)]][10000]; }; struct spvDescriptorSetBuffer2 { texture2d uSampler [[id(0)]]; sampler uSamplerSmplr [[id(1)]]; }; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float2 vUV [[user(locn0)]]; }; static inline __attribute__((always_inline)) float4 samp_array(thread const array, 10000> uSamplers, thread const array uSamplersSmplr, thread float2& vUV, constant UBO* const device (&vs)[10000]) { return uSamplers[9999].sample(uSamplersSmplr[9999], vUV) + vs[5000]->v; } static inline __attribute__((always_inline)) float4 samp_single(thread float2& vUV, thread texture2d uSampler, thread const sampler uSamplerSmplr) { return uSampler.sample(uSamplerSmplr, vUV); } fragment main0_out main0(main0_in in [[stage_in]], const device spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], const device spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant spvDescriptorSetBuffer2& spvDescriptorSet2 [[buffer(2)]]) { main0_out out = {}; out.FragColor = samp_array(spvDescriptorSet0.uSamplers, spvDescriptorSet0.uSamplersSmplr, in.vUV, spvDescriptorSet1.vs) + samp_single(in.vUV, spvDescriptorSet2.uSampler, spvDescriptorSet2.uSamplerSmplr); return out; }