#include #include using namespace metal; struct Position; struct PositionReferences; struct Position { float2 positions[1]; }; struct Registers { device PositionReferences* references; float fract_time; }; struct PositionReferences { device Position* buffers[1]; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(8u, 8u, 1u); kernel void main0(constant Registers& registers [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_NumWorkGroups [[threadgroups_per_grid]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]]) { uint2 local_offset = gl_GlobalInvocationID.xy; uint _19 = local_offset.y; uint _29 = local_offset.x; uint _30 = ((_19 * 8u) * gl_NumWorkGroups.x) + _29; uint local_index = _30; uint slice = gl_WorkGroupID.z; device Position* positions = registers.references->buffers[gl_WorkGroupID.z]; float _66 = float(gl_WorkGroupID.z); float _70 = fract(fma(_66, 0.100000001490116119384765625, registers.fract_time)); float _71 = 6.283125400543212890625 * _70; float offset = _71; float2 pos = float2(local_offset); float _83 = sin(fma(2.2000000476837158203125, pos.x, _71)); pos.x = fma(0.20000000298023223876953125, _83, pos.x); float _97 = sin(fma(2.25, pos.y, _70 * 12.56625080108642578125)); pos.y = fma(0.20000000298023223876953125, _97, pos.y); float _111 = cos(fma(1.7999999523162841796875, pos.y, _70 * 18.849376678466796875)); pos.x = fma(0.20000000298023223876953125, _111, pos.x); float _125 = cos(fma(2.849999904632568359375, pos.x, _70 * 25.1325016021728515625)); pos.y = fma(0.20000000298023223876953125, _125, pos.y); float _133 = sin(_71); pos.x = fma(0.5, _133, pos.x); float _142 = sin(fma(6.283125400543212890625, _70, 0.300000011920928955078125)); pos.y = fma(0.5, _142, pos.y); registers.references->buffers[gl_WorkGroupID.z]->positions[_30] = (pos / ((float2(8.0) * float2(gl_NumWorkGroups.xy)) - float2(1.0))) - float2(0.5); }