#version 450 layout(location = 0) out vec4 FragColor; layout(binding = 0) uniform sampler2DMS uSampler; layout(binding = 1) uniform sampler2DMSArray uSamplerArray; layout(rgba8, binding = 2) uniform image2DMS uImage; layout(rgba8, binding = 3) uniform image2DMSArray uImageArray; void main() { FragColor = vec4( textureSamples(uSampler) + textureSamples(uSamplerArray) + imageSamples(uImage) + imageSamples(uImageArray)); }