static const float X = 4.0f; static const uint3 gl_WorkGroupSize = uint3(2u, 1u, 1u); struct Data { float a; float b; }; static const Data _21 = { 1.0f, 2.0f }; static const Data _24 = { 3.0f, 4.0f }; static const Data _25[2] = { { 1.0f, 2.0f }, { 3.0f, 4.0f } }; static const Data _30 = { 3.0f, 5.0f }; RWByteAddressBuffer _61 : register(u0); static uint3 gl_WorkGroupID; static uint3 gl_LocalInvocationID; static uint gl_LocalInvocationIndex; struct SPIRV_Cross_Input { uint3 gl_WorkGroupID : SV_GroupID; uint3 gl_LocalInvocationID : SV_GroupThreadID; uint gl_LocalInvocationIndex : SV_GroupIndex; }; static Data data[2]; static Data data2[2]; Data combine(Data a, Data b) { Data _46 = { a.a + b.a, a.b + b.b }; return _46; } void comp_main() { data = _25; Data _28 = { X, 2.0f }; Data _31[2] = { _28, _30 }; data2 = _31; if (gl_LocalInvocationIndex == 0u) { Data param = data[gl_LocalInvocationID.x]; Data param_1 = data2[gl_LocalInvocationID.x]; Data _79 = combine(param, param_1); _61.Store(gl_WorkGroupID.x * 8 + 0, asuint(_79.a)); _61.Store(gl_WorkGroupID.x * 8 + 4, asuint(_79.b)); } } [numthreads(2, 1, 1)] void main(SPIRV_Cross_Input stage_input) { gl_WorkGroupID = stage_input.gl_WorkGroupID; gl_LocalInvocationID = stage_input.gl_LocalInvocationID; gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex; comp_main(); }