static const uint s = 10u; static const bool _13 = (s > 20u); static const uint _16 = _13 ? 30u : 50u; static float FragColor; struct SPIRV_Cross_Output { float FragColor : SV_Target0; }; void frag_main() { FragColor = float(_16); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }