static float4 FragColor; static int4 vA; static int4 vB; struct SPIRV_Cross_Input { nointerpolation int4 vA : TEXCOORD0; nointerpolation int4 vB : TEXCOORD1; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { FragColor = float4(vA - vB * (vA / vB)); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { vA = stage_input.vA; vB = stage_input.vB; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }