uniform sampler2D uSamp; uniform sampler2D SPIRV_Cross_CombineduTuS; static float4 FragColor; struct SPIRV_Cross_Output { float4 FragColor : COLOR0; }; void frag_main() { FragColor = tex2D(uSamp, 0.5f.xx) + tex2D(SPIRV_Cross_CombineduTuS, 0.5f.xx); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = float4(FragColor); return stage_output; }