cbuffer Block : register(b0) { column_major float2x3 _104_var[3][4] : packoffset(c0); }; static float4 gl_Position; static float4 a_position; static float v_vtxResult; struct SPIRV_Cross_Input { float4 a_position : TEXCOORD0; }; struct SPIRV_Cross_Output { float v_vtxResult : TEXCOORD0; float4 gl_Position : SV_Position; }; void vert_main() { gl_Position = a_position; v_vtxResult = ((float(abs(_104_var[0][0][0].x - 2.0f) < 0.0500000007450580596923828125f) * float(abs(_104_var[0][0][0].y - 6.0f) < 0.0500000007450580596923828125f)) * float(abs(_104_var[0][0][0].z - (-6.0f)) < 0.0500000007450580596923828125f)) * ((float(abs(_104_var[0][0][1].x) < 0.0500000007450580596923828125f) * float(abs(_104_var[0][0][1].y - 5.0f) < 0.0500000007450580596923828125f)) * float(abs(_104_var[0][0][1].z - 5.0f) < 0.0500000007450580596923828125f)); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { a_position = stage_input.a_position; vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.v_vtxResult = v_vtxResult; return stage_output; }