#version 450 #extension GL_EXT_buffer_reference : require #extension GL_EXT_buffer_reference_uvec2 : require layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(buffer_reference) buffer PtrInt; layout(buffer_reference, buffer_reference_align = 4, std430) buffer PtrInt { int value; }; layout(set = 0, binding = 0, std430) buffer Buf { uvec2 ptr; PtrInt ptrint; } _13; void main() { _13.ptr = uvec2(_13.ptrint); }