static float4 FragColor; static float4x4 m; struct SPIRV_Cross_Input { float4x4 m : TEXCOORD1; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { FragColor = ((m[0] + m[1]) + m[2]) + m[3]; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { m = stage_input.m; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }