#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float vTex [[user(locn0), flat]]; }; fragment main0_out main0(main0_in in [[stage_in]], texture2d uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]]) { main0_out out = {}; out.FragColor += ((uSampler.sample(uSamplerSmplr, float2(in.vTex, 0.5), bias(2.0)) + uSampler.sample(uSamplerSmplr, float2(in.vTex, 0.5), level(3.0))) + uSampler.sample(uSamplerSmplr, float2(in.vTex, 0.5), gradient2d(5.0, 8.0))); return out; }