#version 450 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0; layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1; layout(location = 0) out vec4 FragColor; vec4 load_subpasses(mediump subpassInputMS uInput) { return subpassLoad(uInput, gl_SampleID); } void main() { FragColor = subpassLoad(uSubpass0, 1) + subpassLoad(uSubpass1, 2) + load_subpasses(uSubpass0); }