#version 310 es precision mediump float; layout(location = 0) in vec4 vIn0; layout(location = 1) in vec4 vIn1; layout(location = 2) in float vIn2; layout(location = 3) in float vIn3; layout(location = 0) out vec4 FragColor; void main() { bvec4 l = bvec4(false, true, false, false); FragColor = mix(vIn0, vIn1, l); bool f = true; FragColor = vec4(mix(vIn2, vIn3, f)); FragColor = f ? vIn0 : vIn1; FragColor = vec4(f ? vIn2 : vIn3); }