struct UBO_1_1 { float4 v[64]; }; ConstantBuffer ubos[] : register(b2, space9); RWByteAddressBuffer ssbos[] : register(u3, space10); Texture2D uSamplers[] : register(t0, space0); SamplerState uSamps[] : register(s1, space3); Texture2D uCombinedSamplers[] : register(t4, space2); SamplerState _uCombinedSamplers_sampler[] : register(s4, space2); Texture2DMS uSamplersMS[] : register(t0, space1); RWTexture2D uImages[] : register(u5, space7); RWTexture2D uImagesU32[] : register(u5, space8); static int vIndex; static float4 FragColor; static float2 vUV; struct SPIRV_Cross_Input { nointerpolation int vIndex : TEXCOORD0; float2 vUV : TEXCOORD1; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; uint2 spvTextureSize(Texture2D Tex, uint Level, out uint Param) { uint2 ret; Tex.GetDimensions(Level, ret.x, ret.y, Param); return ret; } uint2 spvTextureSize(Texture2DMS Tex, uint Level, out uint Param) { uint2 ret; Tex.GetDimensions(ret.x, ret.y, Param); return ret; } uint2 spvImageSize(RWTexture2D Tex, out uint Param) { uint2 ret; Tex.GetDimensions(ret.x, ret.y); Param = 0u; return ret; } void frag_main() { int _22 = vIndex + 10; int _32 = vIndex + 40; FragColor = uSamplers[NonUniformResourceIndex(_22)].Sample(uSamps[NonUniformResourceIndex(_32)], vUV); int _49 = _22; FragColor = uCombinedSamplers[NonUniformResourceIndex(_49)].Sample(_uCombinedSamplers_sampler[NonUniformResourceIndex(_49)], vUV); int _65 = vIndex + 20; int _69 = _32; FragColor += ubos[NonUniformResourceIndex(_65)].v[_69]; int _83 = vIndex + 50; int _88 = vIndex + 60; FragColor += asfloat(ssbos[NonUniformResourceIndex(_83)].Load4(_88 * 16 + 16)); int _100 = vIndex + 70; ssbos[NonUniformResourceIndex(_88)].Store4(_100 * 16 + 16, asuint(20.0f.xxxx)); int2 _111 = int2(vUV); FragColor = uSamplers[NonUniformResourceIndex(_49)].Load(int3(_111, 0)); int _116 = vIndex + 100; uint _122; ssbos[_116].InterlockedAdd(0, 100u, _122); float _136_tmp = uSamplers[NonUniformResourceIndex(_22)].CalculateLevelOfDetail(uSamps[NonUniformResourceIndex(_32)], vUV); float2 _136 = _136_tmp.xx; float _143_tmp = uCombinedSamplers[NonUniformResourceIndex(_49)].CalculateLevelOfDetail(_uCombinedSamplers_sampler[NonUniformResourceIndex(_49)], vUV); float2 _143 = _143_tmp.xx; float2 _149 = FragColor.xy + (_136 + _143); FragColor = float4(_149.x, _149.y, FragColor.z, FragColor.w); int _157; spvTextureSize(uSamplers[NonUniformResourceIndex(_65)], 0u, _157); FragColor.x += float(int(_157)); int _174; spvTextureSize(uSamplersMS[NonUniformResourceIndex(_65)], 0u, _174); FragColor.y += float(int(_174)); uint _185_dummy_parameter; float2 _189 = FragColor.xy + float2(int2(spvTextureSize(uSamplers[NonUniformResourceIndex(_65)], uint(0), _185_dummy_parameter))); FragColor = float4(_189.x, _189.y, FragColor.z, FragColor.w); FragColor += uImages[NonUniformResourceIndex(_83)][_111].xxxx; uint _212_dummy_parameter; float2 _216 = FragColor.xy + float2(int2(spvImageSize(uImages[NonUniformResourceIndex(_65)], _212_dummy_parameter))); FragColor = float4(_216.x, _216.y, FragColor.z, FragColor.w); uImages[NonUniformResourceIndex(_88)][_111] = 50.0f.x; uint _242; InterlockedAdd(uImagesU32[NonUniformResourceIndex(_100)][_111], 40u, _242); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { vIndex = stage_input.vIndex; vUV = stage_input.vUV; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }