struct Data { float a; float b; }; #ifndef SPIRV_CROSS_CONSTANT_ID_0 #define SPIRV_CROSS_CONSTANT_ID_0 4.0f #endif static const float X = SPIRV_CROSS_CONSTANT_ID_0; static const uint3 gl_WorkGroupSize = uint3(2u, 1u, 1u); static const Data _21 = { 1.0f, 2.0f }; static const Data _24 = { 3.0f, 4.0f }; static const Data _25[2] = { { 1.0f, 2.0f }, { 3.0f, 4.0f } }; static const Data _30 = { 3.0f, 5.0f }; RWByteAddressBuffer _61 : register(u0); static uint3 gl_WorkGroupID; static uint3 gl_LocalInvocationID; static uint gl_LocalInvocationIndex; struct SPIRV_Cross_Input { uint3 gl_WorkGroupID : SV_GroupID; uint3 gl_LocalInvocationID : SV_GroupThreadID; uint gl_LocalInvocationIndex : SV_GroupIndex; }; void comp_main() { Data _28 = { X, 2.0f }; Data _31[2] = { _28, _30 }; Data data2[2] = _31; if (gl_LocalInvocationIndex == 0u) { _61.Store(gl_WorkGroupID.x * 8 + 0, asuint(_25[gl_LocalInvocationID.x].a + data2[gl_LocalInvocationID.x].a)); _61.Store(gl_WorkGroupID.x * 8 + 4, asuint(_25[gl_LocalInvocationID.x].b + data2[gl_LocalInvocationID.x].b)); } } [numthreads(2, 1, 1)] void main(SPIRV_Cross_Input stage_input) { gl_WorkGroupID = stage_input.gl_WorkGroupID; gl_LocalInvocationID = stage_input.gl_LocalInvocationID; gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex; comp_main(); }