#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct Light { packed_float3 Position; float Radius; float4 Color; }; struct UBO { float4x4 uMVP; spvUnsafeArray lights; }; struct Light_1 { float3 Position; float Radius; float4 Color; }; struct main0_out { float4 vColor [[user(locn0)]]; float4 gl_Position [[position]]; }; struct main0_in { float4 aVertex [[attribute(0)]]; float3 aNormal [[attribute(1)]]; }; vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _21 [[buffer(0)]]) { main0_out out = {}; out.gl_Position = _21.uMVP * in.aVertex; out.vColor = float4(0.0); Light_1 light; for (int i = 0; i < 4; i++) { light.Position = float3(_21.lights[i].Position); light.Radius = _21.lights[i].Radius; light.Color = _21.lights[i].Color; float3 L = in.aVertex.xyz - light.Position; out.vColor += ((_21.lights[i].Color * fast::clamp(1.0 - (length(L) / light.Radius), 0.0, 1.0)) * dot(in.aNormal, normalize(L))); } return out; }