33 lines
604 B
GLSL
33 lines
604 B
GLSL
RasterizerOrderedByteAddressBuffer _14 : register(u1, space0);
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RasterizerOrderedByteAddressBuffer _35 : register(u0, space0);
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static float4 gl_FragCoord;
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struct SPIRV_Cross_Input
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{
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float4 gl_FragCoord : SV_Position;
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};
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void callee2()
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{
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int _25 = int(gl_FragCoord.x);
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_14.Store(_25 * 4 + 0, _14.Load(_25 * 4 + 0) + 1u);
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}
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void callee()
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{
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int _38 = int(gl_FragCoord.x);
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_35.Store(_38 * 4 + 0, _35.Load(_38 * 4 + 0) + 1u);
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callee2();
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}
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void frag_main()
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{
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callee();
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}
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void main(SPIRV_Cross_Input stage_input)
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{
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gl_FragCoord = stage_input.gl_FragCoord;
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frag_main();
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}
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