24 lines
428 B
GLSL
24 lines
428 B
GLSL
static float4 FragColor0;
|
|
static float4 FragColor1;
|
|
|
|
struct SPIRV_Cross_Output
|
|
{
|
|
float4 FragColor0 : SV_Target0;
|
|
float4 FragColor1 : SV_Target1;
|
|
};
|
|
|
|
void frag_main()
|
|
{
|
|
FragColor0 = 1.0f.xxxx;
|
|
FragColor1 = 2.0f.xxxx;
|
|
}
|
|
|
|
SPIRV_Cross_Output main()
|
|
{
|
|
frag_main();
|
|
SPIRV_Cross_Output stage_output;
|
|
stage_output.FragColor0 = FragColor0;
|
|
stage_output.FragColor1 = FragColor1;
|
|
return stage_output;
|
|
}
|