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SPIRV-Cross
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010fecc466
SPIRV-Cross
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reference
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shaders
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Hans-Kristian Arntzen
d2df067dd4
Force recompile if we add row-major transpose functions in MSL.
2018-05-04 09:43:34 +02:00
..
basic.vert
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
ground.vert
Rewrite everything to use Bitset rather than uint64_t.
2018-03-12 13:24:14 +01:00
ocean.vert
Rewrite everything to use Bitset rather than uint64_t.
2018-03-12 13:24:14 +01:00
read-from-row-major-array.vert
Force recompile if we add row-major transpose functions in MSL.
2018-05-04 09:43:34 +02:00
return-array.vert
Return arrays in HLSL/MSL by writing to an output variable instead.
2018-02-08 12:22:08 +01:00
texture_buffer.vert
Fix declaration of coherent images.
2017-08-29 15:52:59 +02:00
ubo.vert
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00