SPIRV-Cross/reference/shaders/vert
2018-05-04 09:43:34 +02:00
..
basic.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
ground.vert Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
ocean.vert Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
read-from-row-major-array.vert Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00
return-array.vert Return arrays in HLSL/MSL by writing to an output variable instead. 2018-02-08 12:22:08 +01:00
texture_buffer.vert Fix declaration of coherent images. 2017-08-29 15:52:59 +02:00
ubo.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00