SPIRV-Cross/reference/shaders-no-opt
Hans-Kristian Arntzen cfd1618e31 MSL: Use templated array type when emitting BDA to arrays.
Handling native array types is not really feasible since we need to fuse
the variable declaration with the type declaration.

This is feasible in something like variable_decl, but for plain SSA
pointers, this breaks down.
2023-05-10 13:33:54 +02:00
..
asm MSL: Use templated array type when emitting BDA to arrays. 2023-05-10 13:33:54 +02:00
comp GLSL: Add tests for subgroup iadd, fadd, imul, fmul 2023-05-01 15:51:54 +03:00
frag GLSL: Handle textureGatherOffsets properly. 2023-01-12 16:27:11 +01:00
legacy/frag Attempt more optimal codegen for OpCompositeInsert. 2022-05-18 16:37:33 +02:00
task Update mesh/task test references. 2022-09-12 12:46:14 +02:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan Add test for SPIR-V 1.6 Volatile HelperInvocation. 2022-03-04 11:19:33 +01:00