SPIRV-Cross/reference/shaders-msl/asm
2019-04-26 17:16:21 -05:00
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comp MSL: Declare gl_WorkGroupSize constant with [[maybe_unused]]. 2019-03-28 10:54:18 +01:00
frag MSL: Emit proper name for optimized UBO/SSBO arrays. 2019-02-25 11:09:00 +01:00
tesc Fix tests for device->constant address space change in MSL tessellation control shader generation. 2019-04-10 18:37:04 +01:00
tese MSL: Use vectors for the tessellation level builtins in tese shaders. 2019-02-22 12:18:51 -06:00
vert Fix a copy-pasto. 2019-04-26 17:16:21 -05:00