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01c491648b
SPIRV-Cross
/
reference
/
shaders-msl
/
asm
History
Chip Davis
01c491648b
Fix a copy-pasto.
2019-04-26 17:16:21 -05:00
..
comp
MSL: Declare gl_WorkGroupSize constant with [[maybe_unused]].
2019-03-28 10:54:18 +01:00
frag
MSL: Emit proper name for optimized UBO/SSBO arrays.
2019-02-25 11:09:00 +01:00
tesc
Fix tests for device->constant address space change in MSL tessellation control shader generation.
2019-04-10 18:37:04 +01:00
tese
MSL: Use vectors for the tessellation level builtins in tese shaders.
2019-02-22 12:18:51 -06:00
vert
Fix a copy-pasto.
2019-04-26 17:16:21 -05:00