SPIRV-Cross/shaders-hlsl-no-opt/vert/base-vertex.vert
Hans-Kristian Arntzen b5386e3ea9 HLSL: Improve support for VertexInfo aux struct.
Add concept of explicit bindings for aux structs and allows query if
these aux structs are required.
2022-10-03 13:31:27 +02:00

8 lines
120 B
GLSL

#version 450
#extension GL_ARB_shader_draw_parameters : require
void main()
{
gl_Position = vec4(gl_BaseVertexARB);
}