SPIRV-Cross/reference/opt/shaders/asm/frag/undef-variable-store.asm.frag
2018-03-12 15:11:55 +01:00

10 lines
131 B
GLSL

#version 450
layout(location = 0) out vec4 _entryPointOutput;
void main()
{
_entryPointOutput = vec4(1.0, 1.0, 0.0, 1.0);
}