SPIRV-Cross/shaders/desktop-only
2018-04-03 16:04:49 +02:00
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comp Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00
frag Support dual-source blending on GLSL and MSL. 2018-04-03 16:04:49 +02:00
geom Add basic test for viewport-index builtin. 2018-01-04 13:51:05 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add test shaders for SSO. 2017-05-22 15:53:38 +02:00
vert Overhaul clip/cull distance support in GLSL. 2018-02-22 14:36:50 +01:00