SPIRV-Cross/reference
Hans-Kristian Arntzen 03d93abc1a Deal with case where a variable is dominated by inner part of a loop.
There is a risk that we try to preserve a loop variable through multiple
iterations, even though the dominating block is inside a loop.

Fix this by analyzing if a block starts off by writing to a variable. In
that case, there cannot be any preservation going on. If we don't, pretend the
loop header is reading the variable, which moves the variable to an
appropriate scope.
2019-06-06 11:11:44 +02:00
..
opt Deal with case where a variable is dominated by inner part of a loop. 2019-06-06 11:11:44 +02:00
shaders Deal with case where a variable is dominated by inner part of a loop. 2019-06-06 11:11:44 +02:00
shaders-hlsl Support emitting OpLine directive. 2019-05-28 13:44:24 +02:00
shaders-hlsl-no-opt Fix infinite loop when OpAtomic* temporaries are used in other blocks. 2019-04-24 09:33:39 +02:00
shaders-msl Deal with case where a variable is dominated by inner part of a loop. 2019-06-06 11:11:44 +02:00
shaders-msl-no-opt Deal with case where a variable is dominated by inner part of a loop. 2019-06-06 11:11:44 +02:00
shaders-no-opt GLSL: Implement GL_EXT_buffer_reference. 2019-04-26 11:43:51 +02:00
shaders-reflection Add generated reference shaders again 2019-03-26 15:21:12 +01:00