SPIRV-Cross/reference/shaders/vert/basic.vert
Hans-Kristian Arntzen 4e7777c443 Update to latest glslang/SPIRV-Tools.
Fix various bugs along the way.
2019-01-30 13:41:57 +01:00

18 lines
276 B
GLSL

#version 310 es
layout(binding = 0, std140) uniform UBO
{
mat4 uMVP;
} _16;
layout(location = 0) in vec4 aVertex;
layout(location = 0) out vec3 vNormal;
layout(location = 1) in vec3 aNormal;
void main()
{
gl_Position = _16.uMVP * aVertex;
vNormal = aNormal;
}