SPIRV-Cross/reference/opt/shaders-msl/comp/culling.comp
Hans-Kristian Arntzen d1479f871a MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
This avoids a lot of huge code changes.
Arrays generally cannot be copied in and out of buffers, at least no
compiler frontend seems to do it.

Also avoids a lot of issues surrounding packed vectors and matrices.
2019-10-24 12:22:30 +02:00

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#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
#include <metal_atomic>
using namespace metal;
struct SSBO
{
float in_data[1];
};
struct SSBO2
{
float out_data[1];
};
struct SSBO3
{
uint count;
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(4u, 1u, 1u);
kernel void main0(const device SSBO& _22 [[buffer(0)]], device SSBO2& _38 [[buffer(1)]], device SSBO3& _41 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
float _28 = _22.in_data[gl_GlobalInvocationID.x];
if (_28 > 12.0)
{
uint _45 = atomic_fetch_add_explicit((device atomic_uint*)&_41.count, 1u, memory_order_relaxed);
_38.out_data[_45] = _28;
}
}