SPIRV-Cross/reference/opt/shaders/vulkan/frag
Hans-Kristian Arntzen 532f65583e Rewrite how non-uniform qualifiers are handled.
Remove all shenanigans with propagation, and only consume nonuniform
qualifiers exactly where needed (last minute).
2021-04-22 16:03:08 +02:00
..
combined-texture-sampler-shadow.vk.frag Add reference output for --opt. 2017-11-23 09:50:11 +01:00
combined-texture-sampler-shadow.vk.frag.vk Add reference output for --opt. 2017-11-23 09:50:11 +01:00
combined-texture-sampler.vk.frag Add reference output for --opt. 2017-11-23 09:50:11 +01:00
combined-texture-sampler.vk.frag.vk Add reference output for --opt. 2017-11-23 09:50:11 +01:00
demote-to-helper-forwarding.asm.vk.nocompat.frag.vk Don't forward uses of an OpIsHelperInvocationEXT op. 2019-07-18 17:32:35 -05:00
demote-to-helper.vk.nocompat.frag.vk Roll GLSLang, SPIRV-Tools and SPIRV-Headers 2020-03-30 11:03:43 -04:00
desktop-mediump.vk.frag Support mediump in desktop Vulkan GLSL. 2017-12-06 10:25:58 +01:00
desktop-mediump.vk.frag.vk Support mediump in desktop Vulkan GLSL. 2017-12-06 10:25:58 +01:00
input-attachment-ms.vk.frag Add reference output for --opt. 2017-11-23 09:50:11 +01:00
input-attachment-ms.vk.frag.vk Add reference output for --opt. 2017-11-23 09:50:11 +01:00
input-attachment.vk.frag Add reference output for --opt. 2017-11-23 09:50:11 +01:00
input-attachment.vk.frag.vk Add reference output for --opt. 2017-11-23 09:50:11 +01:00
nonuniform-qualifier.vk.nocompat.frag.vk Rewrite how non-uniform qualifiers are handled. 2021-04-22 16:03:08 +02:00
push-constant-as-ubo.push-ubo.vk.frag GLSL: Support emitting push constant block as a plain UBO. 2019-03-19 10:58:52 +01:00
push-constant-as-ubo.push-ubo.vk.frag.vk GLSL: Support emitting push constant block as a plain UBO. 2019-03-19 10:58:52 +01:00
push-constant.vk.frag Add reference output for --opt. 2017-11-23 09:50:11 +01:00
push-constant.vk.frag.vk Add reference output for --opt. 2017-11-23 09:50:11 +01:00
separate-combined-fake-overload.vk.frag Deal with fake overloads when using combined image samplers. 2018-05-02 10:36:00 +02:00
separate-combined-fake-overload.vk.frag.vk Deal with fake overloads when using combined image samplers. 2018-05-02 10:36:00 +02:00
separate-sampler-texture-array.vk.frag Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
separate-sampler-texture-array.vk.frag.vk Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
separate-sampler-texture.vk.frag Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
separate-sampler-texture.vk.frag.vk Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
shader-arithmetic-8bit.nocompat.vk.frag.vk Roll dependencies. 2020-09-22 12:31:38 -04:00
spec-constant-block-size.vk.frag Update tests. 2018-11-01 11:23:48 +01:00
spec-constant-block-size.vk.frag.vk Support spec constant array size in blocks. 2018-02-23 15:11:45 +01:00
spec-constant-ternary.vk.frag Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
spec-constant-ternary.vk.frag.vk Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00