SPIRV-Cross/reference/opt/shaders/vulkan/rchit/hit_attribute_struct.khr.spv14.nocompat.vk.rchit.vk
Hans-Kristian Arntzen 2097c30985 GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing.
Fairly minor differences, so can keep them side by side without too much
effort. NV support is effectively deprecated now however.

- Add OpConvertUToAccelerationStructureKHR
- Ignore/Terminate ray is now a terminator in KHR, but a call in NV.
- Fix some bugs with reportIntersection.
2021-01-08 14:59:04 +01:00

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#version 460
#extension GL_EXT_ray_tracing : require
struct Foo
{
float a;
float b;
};
layout(location = 0) rayPayloadInEXT Foo payload;
hitAttributeEXT Foo hit;
void main()
{
payload = hit;
}