SPIRV-Cross/reference/shaders/asm
2021-05-27 02:40:41 +08:00
..
comp GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
frag Add comment after inf/nan float number for clarifying. 2021-05-27 02:40:41 +08:00
geom Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
tese GLSL: Deal with array loads from input in tessellation. 2019-03-21 11:50:53 +01:00
vert MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00