SPIRV-Cross/reference/shaders-no-opt
Hans-Kristian Arntzen 57c93d44ac GLSL: Add option to force flattening IO blocks.
It is not always desirable to use actual blocks.
A prime example in the case where EXT_shader_io_blocks is not supported
on the target implementation.
2020-07-28 15:16:06 +02:00
..
asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00
comp Deal with illegal names in types as well. 2020-01-16 10:34:49 +01:00
frag Roll deps and update tests. 2020-06-22 09:33:29 -04:00
legacy/frag GLSL: Fix nested legacy switch workarounds. 2020-06-30 12:02:24 +02:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan/frag MSL: Redirect member indices when buffer has been sorted by Offset. 2020-04-30 11:48:53 +02:00