SPIRV-Cross/reference
Chip Davis 03ad13bae6 MSL: Simplify spvSubgroupBallot().
A bitcast to `uint2` will do just fine. I honestly don't know why I
didn't do it this way earlier.
2021-07-21 00:25:09 -05:00
..
opt MSL: Adjust gl_SampleMaskIn for sample-shading and/or fixed sample mask. 2021-07-13 21:22:13 -04:00
shaders GLSL: Support pervertexNV in NV barycentric extension. 2021-06-30 16:27:46 +02:00
shaders-hlsl HLSL: Rewrite how block IO is emitted. 2021-06-28 15:04:49 +02:00
shaders-hlsl-no-opt HLSL: Rewrite how block IO is emitted. 2021-06-28 15:04:49 +02:00
shaders-msl MSL: Adjust gl_SampleMaskIn for sample-shading and/or fixed sample mask. 2021-07-13 21:22:13 -04:00
shaders-msl-no-opt MSL: Simplify spvSubgroupBallot(). 2021-07-21 00:25:09 -05:00
shaders-no-opt GLSL: Support pervertexNV in NV barycentric extension. 2021-06-30 16:27:46 +02:00
shaders-reflection Parser: Don't assume OpTypePointer will always take a SPIRType. 2020-11-03 10:53:37 +01:00
shaders-ue4/asm Handle SPIR-V 1.4 selection constructs. 2021-06-28 12:23:44 +02:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00