SPIRV-Cross/reference/opt/shaders
Hans-Kristian Arntzen d7090b8322 GLSL: Fix block name shenanigans in edge cases.
When we force recompile, the old var.self name we used as a fallback
name might have been disturbed, so we should recover certain names back
to their original form in case we are forced to take a recompile to make
the naming algorithm more deterministic.
2019-02-13 16:39:59 +01:00
..
amd Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
asm GLSL: Fix block name shenanigans in edge cases. 2019-02-13 16:39:59 +01:00
comp GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8. 2019-01-30 15:45:24 +01:00
desktop-only GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8. 2019-01-30 15:45:24 +01:00
flatten Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
frag GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8. 2019-01-30 15:45:24 +01:00
geom Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00
legacy Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00
tesc Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
tese Fix input array size in tessellation evaluation shaders. 2019-01-09 10:47:16 +01:00
vert Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
vulkan GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8. 2019-01-30 15:45:24 +01:00