13 lines
334 B
Plaintext
13 lines
334 B
Plaintext
#version 460
|
|
#extension GL_NV_ray_tracing : require
|
|
|
|
layout(set = 0, binding = 1) uniform accelerationStructureNV as;
|
|
|
|
void main()
|
|
{
|
|
vec2 _55 = vec2(gl_LaunchIDNV.xy);
|
|
vec2 _59 = vec2(gl_LaunchSizeNV.xy);
|
|
traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(_55.x / _59.x, _55.y / _59.y, 1.0), 0.0, vec3(0.0, 0.0, -1.0), 1000.0, 0);
|
|
}
|
|
|