SPIRV-Cross/reference/opt/shaders-msl/asm/comp/struct-resource-name-aliasing.asm.comp
Hans-Kristian Arntzen 437fc87a89 MSL: Deal with resource name aliasing.
Apparently we didn't use those yet. MSL seems to be able to alias struct
types and variable types to a degree, so that's why it has escaped
testing until now.
2019-01-18 16:27:57 +01:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct bufA
{
uint _data[1];
};
kernel void main0(device bufA& bufA_1 [[buffer(0)]], device bufA& bufB [[buffer(1)]])
{
bufA_1._data[0] = 0u;
bufB._data[0] = 0u;
}