22 lines
518 B
GLSL
22 lines
518 B
GLSL
#version 310 es
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uniform vec4 UBO[8];
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layout(location = 0) out vec4 oA;
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layout(location = 1) out vec4 oB;
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layout(location = 2) out vec4 oC;
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layout(location = 3) out vec4 oD;
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layout(location = 4) out vec4 oE;
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layout(location = 5) out vec4 oF;
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void main()
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{
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gl_Position = vec4(0.0);
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oA = UBO[0];
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oB = vec4(UBO[1].xy, UBO[1].zw);
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oC = vec4(UBO[2].x, UBO[3].xyz);
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oD = vec4(UBO[4].xyz, UBO[4].w);
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oE = vec4(UBO[5].x, UBO[5].y, UBO[5].z, UBO[5].w);
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oF = vec4(UBO[6].x, UBO[6].zw, UBO[7].x);
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}
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