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041f103d44
SPIRV-Cross
/
reference
/
shaders-msl
History
Hans-Kristian Arntzen
041f103d44
MSL/HLSL: Support scalar reflect and refract.
2019-07-03 12:31:52 +02:00
..
asm
Handle more cases with FP16 and texture sampling.
2019-06-27 15:04:22 +02:00
comp
MSL/HLSL: Support OpOuterProduct.
2019-07-01 10:57:27 +02:00
desktop-only
MSL: Rewrite how resource indices are fallback-assigned.
2019-06-21 12:54:08 +02:00
flatten
MSL: Rewrite how resource indices are fallback-assigned.
2019-06-21 12:54:08 +02:00
frag
MSL/HLSL: Support scalar reflect and refract.
2019-07-03 12:31:52 +02:00
legacy
/vert
CompilerMSL support matrices & arrays in stage-in & stage-out.
2018-06-12 11:41:35 -04:00
tesc
Fix tests for device->constant address space change in MSL tessellation control shader generation.
2019-04-10 18:37:04 +01:00
tese
MSL: Rewrite how resource indices are fallback-assigned.
2019-06-21 12:54:08 +02:00
vert
MSL: Rewrite how resource indices are fallback-assigned.
2019-06-21 12:54:08 +02:00
vulkan
MSL: Support SubgroupLocalInvocationId and SubgroupSize in all stages.
2019-07-02 11:48:59 -05:00