SPIRV-Cross/shaders
2019-07-03 12:31:52 +02:00
..
amd Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
asm Handle more cases with FP16 and texture sampling. 2019-06-27 15:04:22 +02:00
comp MSL/HLSL: Support OpOuterProduct. 2019-07-01 10:57:27 +02:00
desktop-only GLSL: Support GL_ARB_shader_stencil_export. 2019-06-12 10:06:54 +02:00
flatten Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
frag MSL/HLSL: Support scalar reflect and refract. 2019-07-03 12:31:52 +02:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Support fma() in older GLSL targets. 2019-04-08 10:38:32 +02:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Fix input array size in tessellation evaluation shaders. 2019-01-09 10:47:16 +01:00
vert Handle invariant decoration more robustly. 2018-11-22 11:55:57 +01:00
vulkan Fix storage packing qualifiers missing on "shaderRecordNV" buffers 2019-06-05 13:31:24 +02:00