35 lines
591 B
GLSL
35 lines
591 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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vec4 f4;
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int c = int(f4.x);
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for (int j = 0; j < c; j++)
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{
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switch (c)
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{
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case 0:
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f4.y = 0.0;
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break;
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case 1:
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f4.y = 1.0;
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break;
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default:
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{
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int i = 0;
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while (i++ < c) {
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f4.y += 0.5;
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}
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continue;
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}
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}
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f4.y += 0.5;
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}
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fragColor = f4;
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}
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