SPIRV-Cross/reference/shaders
Hans-Kristian Arntzen 042475e88e Add support for multiple entry points.
- Only consider I/O variables if part of OpEntryPoint.
- Keep a safe fallback if #entry-points is 1 to avoid potentially
  breaking previously working shaders.
2016-07-28 13:18:55 +02:00
..
asm Add support for multiple entry points. 2016-07-28 13:18:55 +02:00
comp Fix various corner cases with expression dependencies. 2016-07-12 14:50:23 +02:00
desktop-only Add support for int64/uint64 in GLSL. 2016-07-27 11:31:58 +02:00
frag Only split expression in OpCompositeExtract if we forward the temporary. 2016-06-23 12:13:41 +02:00
geom Don't emit invocation layout for invocations == 1. 2016-06-23 13:49:19 +02:00
tesc Fix various corner cases with expression dependencies. 2016-07-12 14:50:23 +02:00
tese Ensure that floating point literals are float. 2016-03-12 14:22:39 +01:00
vert Fix various corner cases with expression dependencies. 2016-07-12 14:50:23 +02:00
vulkan Implement subpassInputMS loading. 2016-07-11 13:36:11 +02:00