SPIRV-Cross/reference/shaders/geom/single-invocation.geom
2016-06-23 13:49:19 +02:00

27 lines
490 B
GLSL

#version 310 es
#extension GL_EXT_geometry_shader : require
layout(triangles) in;
layout(max_vertices = 3, triangle_strip) out;
out vec3 vNormal;
in VertexData
{
vec3 normal;
} vin[3];
void main()
{
gl_Position = gl_in[0].gl_Position;
vNormal = vin[0].normal;
EmitVertex();
gl_Position = gl_in[1].gl_Position;
vNormal = vin[1].normal;
EmitVertex();
gl_Position = gl_in[2].gl_Position;
vNormal = vin[2].normal;
EmitVertex();
EndPrimitive();
}