25 lines
497 B
Plaintext
25 lines
497 B
Plaintext
#version 450
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#extension GL_EXT_scalar_block_layout : require
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layout(set = 0, binding = 0, std430) uniform UBO
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{
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float a[1024];
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vec3 b[2];
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} _17;
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layout(set = 0, binding = 1, std430) uniform UBOEnhancedLayout
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{
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layout(offset = 0) float c[1024];
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layout(offset = 4096) vec3 d[2];
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layout(offset = 10000) float e;
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} _30;
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layout(location = 0) out float FragColor;
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layout(location = 0) flat in int vIndex;
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void main()
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{
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FragColor = (_17.a[vIndex] + _30.c[vIndex]) + _30.e;
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}
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