SPIRV-Cross/reference/opt/shaders/asm
Hans-Kristian Arntzen a4ac27546a MSL: Fix textures which are sampled and compared against.
depth2d in MSL only returns float, not float4, even for normal sampling.
We need to conditionally remap-swizzle back to float4.
2019-02-22 12:27:40 +01:00
..
comp GLSL: Fix block name shenanigans in edge cases. 2019-02-13 16:39:59 +01:00
frag MSL: Fix textures which are sampled and compared against. 2019-02-22 12:27:40 +01:00
geom GLSL: Allow blocks to have their own namespace. 2018-08-21 11:29:08 +02:00
tesc Fix case where SampledImage would get flushed to temporary. 2018-04-27 10:06:30 +02:00
vert Fix case where a struct is loaded which contains a row-major matrix. 2019-02-20 12:19:00 +01:00