13 lines
333 B
GLSL
13 lines
333 B
GLSL
#version 450
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layout(rgba8, binding = 0) uniform image2DMS uImage;
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layout(rgba8, binding = 1) uniform image2DMSArray uImageArray;
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void main()
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{
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vec4 a = imageLoad(uImage, ivec2(1, 2), 2);
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vec4 b = imageLoad(uImageArray, ivec3(1, 2, 4), 3);
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imageStore(uImage, ivec2(2, 3), 1, a);
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imageStore(uImageArray, ivec3(2, 3, 7), 1, b);
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}
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