SPIRV-Cross/reference/shaders-msl-no-opt/vert
Hans-Kristian Arntzen a4a9b53b5b MSL: Always enable Outputs in vertex stages.
Subsequent stages can legally attempt to read from these variables,
which causes compilation failure.

Always make sure we emit user outputs in vertex shaders if they are
active in the entry point.
2021-01-07 11:24:47 +01:00
..
functions_nested.vert Roll GLSLang and SPIRV-Tools 2019-11-05 10:07:15 -05:00
layer.msl11.invalid.vert Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
pass-array-by-value.force-native-array.vert MSL: Add tests for array copies in and out of buffers. 2020-06-18 11:59:02 +02:00
pass-array-by-value.vert MSL: Remove workaround for passing constant arrays to functions. 2019-10-28 12:14:43 +01:00
uninitialized-vertex-output.vert MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00
unused-subgroup-builtin.msl22.vert spirv_msl: Don't add fixup hooks for builtin variables if they're unused. 2020-11-25 13:41:12 -05:00
viewport-index.msl2.invalid.vert Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00