SPIRV-Cross/reference/opt/shaders-msl/comp/composite-construct.comp

36 lines
1.0 KiB
Plaintext

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO0
{
float4 as[1];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
kernel void main0(device SSBO0& _16 [[buffer(0)]], device SSBO0& _32 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]])
{
float4 _37[2] = { _16.as[gl_GlobalInvocationID.x], _32.as[gl_GlobalInvocationID.x] };
float4 values[2];
spvArrayCopy(values, _37);
_16.as[0] = values[gl_LocalInvocationIndex];
_32.as[1] = float4(40.0);
}