SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/frag/nonuniform-qualifier-propagation.nonuniformresource.sm51.asm.frag
2020-03-19 12:05:27 +01:00

53 lines
1.4 KiB
GLSL

struct UBO_1_1_1
{
float4 v[64];
};
ConstantBuffer<UBO_1_1_1> ubos[] : register(b0, space2);
ByteAddressBuffer ssbos[] : register(t0, space3);
Texture2D<float4> uSamplers[] : register(t0, space0);
SamplerState uSamps[] : register(s0, space1);
Texture2D<float4> uCombinedSamplers[] : register(t4, space0);
SamplerState _uCombinedSamplers_sampler[] : register(s4, space0);
static int vIndex;
static float4 FragColor;
static float2 vUV;
struct SPIRV_Cross_Input
{
nointerpolation int vIndex : TEXCOORD0;
float2 vUV : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
int i = vIndex;
int _59 = i + 10;
int _64 = i + 40;
FragColor = uSamplers[NonUniformResourceIndex(_59)].Sample(uSamps[NonUniformResourceIndex(_64)], vUV);
int _71 = i + 10;
FragColor = uCombinedSamplers[NonUniformResourceIndex(_71)].Sample(_uCombinedSamplers_sampler[NonUniformResourceIndex(_71)], vUV);
int _77 = i + 20;
int _80 = i + 40;
FragColor += ubos[NonUniformResourceIndex(_77)].v[_80];
int _87 = i + 50;
int _90 = i + 60;
FragColor += asfloat(ssbos[NonUniformResourceIndex(_87)].Load4(_90 * 16 + 0));
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vIndex = stage_input.vIndex;
vUV = stage_input.vUV;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}